I’m a product engineering lead and full-stack engineer with 13+ years of turning tricky problems into delightful experiences. I’ve helped scale startups from pre product-market fit to serving customers like Nestlé or FIFA, and built AI-native products that can handle 250k+ records of messy data with modern web tech. I have extensive experience working in fast-changing, ambiguous environments with end to end ownership, demonstrating product minded pragmatism and agency.
I began tinkering and prototyping in my game-dev days, and the idea of relentless iteration shapes how I work to turn concepts into minimal lovable products and experiences that feel seamless.
Experience
Agentnoon
2022 – present
Part of the founding team, focused on developing an AI-powered application with world-class user experience and advanced data visualization capabilities. Acquired by Dayforce in 2025.
refurbed
2021 – 2022
Developed and optimized a high-traffic Vue application processing thousands of daily transactions.
multiplica.us
2019 – 2021
Led development efforts on a catalog of products in a digital agency.
Adacio
2017 – 2019
Built a digital version of a hit board game – Latice, working directly with the original creator.
Scarlet City Studios
2016 – 2017
Collaborated on a production team to build a multiplayer game with companion apps.
Caped Koala Studios
2013 – 2015
Worked on companion apps and mobile games in a universe of interconnected educational games.
Cellardoor
2012 – 2013
Built a portfolio of products ranging from Kinect-based educational experiences to early cross-platform mobile experiments built with native technologies.