I’m a product engineering lead and full-stack engineer with 13+ years of turning tricky problems into delightful experiences. I’ve helped scale startups from pre product-market fit to serving customers like Nestlé or FIFA, and built AI-native products that can handle 250k+ records of messy data with modern web tech. I have extensive experience working in fast-changing, ambiguous environments with end to end ownership, demonstrating product minded pragmatism and agency.

I began tinkering and prototyping in my game-dev days, and the idea of relentless iteration shapes how I work to turn concepts into minimal lovable products and experiences that feel seamless.

Experience

Agentnoon

2022 – present

Part of the founding team, focused on developing an AI-powered application with world-class user experience and advanced data visualization capabilities. Acquired by Dayforce in 2025.

refurbed

2021 – 2022

Developed and optimized a high-traffic Vue application processing thousands of daily transactions.

multiplica.us

2019 – 2021

Led development efforts on a catalog of products in a digital agency.

Adacio

2017 – 2019

Built a digital version of a hit board game – Latice, working directly with the original creator.

Scarlet City Studios

2016 – 2017

Collaborated on a production team to build a multiplayer game with companion apps.

Caped Koala Studios

2013 – 2015

Worked on companion apps and mobile games in a universe of interconnected educational games.

Cellardoor

2012 – 2013

Built a portfolio of products ranging from Kinect-based educational experiences to early cross-platform mobile experiments built with native technologies.