Oskar Szulc Product Engineer
Now
Working on the AI side of workforce planning at Dayforce. Before that I was a founding engineer at Agentnoon, from before product-market fit through its acquisition in 2025. The work I like best is where a hard technical constraint meets an interface someone has to enjoy using. I learned to build by making games.
- Based in
- Toronto
- Role
- Principal Product Engineer, Dayforce
- Before
- Agentnoon (YC W22), refurbed, game studios
Writing
- Building periscopeAn agentic headless browser for macOS.Oct 2026
- Building rasterMy story of grid sequencer obsession.Sep 2026
- Game dev techniques for a 20× faster web appCulling, spatial partitioning and workers in a Vue app.Apr 2026
- A 240k-record org chart in a browserTwo years of replacing Vue components with a small renderer.Apr 2026
- How I use coding assistantsPoint at files, plan first, pin it down with tests.Nov 2025
- Early startup engineeringWhat worked for a small team at Agentnoon.Nov 2025
- Why not rewrite?My answer to a new engineer who wanted to start over.Nov 2025
More
There’s a longer about page with the full history, and every post in one place, including older notes on git and Unity WebGL. Code is on GitHub, and I’m on LinkedIn.